

When a player deploys a mech, that player’s mechs and character all gain the ability. Each mech is linked to a special ability, most of which are unique to each faction.

The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. These engine-building aspects create a sense of momentum and progress throughout the game.
IRON HARVEST WIKI UPGRADE
Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.Įvery part of Scythe has an aspect of engine-building to it. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. Combat is also driven by choices, not luck or randomness. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Scythe gives players almost complete control over their fate. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.Įach player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.
